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Virtual Racers Endurance League

Come join the fun of fast paced, clean driving in Gran Turismo's Endurance League. Meet new drivers and strive to be better, together! | In a partnership with TheHumbleGuys Racing Team Since Oct. 2018
 
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 Rules and Regulations

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AMG-Pr3d
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Rules and Regulations Empty
PostSubject: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:22 pm

The full Codes and Regulations are adopted from the National Auto Sport Association's 2010
regulations, as applicable to online sim racing.

The Virtual Racers Endurance League policies are adopted from the National Auto Sport Association's
regulations, as applicable to online racing. Policies of safety, conduct and expectations are
as relevant to virtual racing as they are actual racing, and Virtual Racers Endurance League drivers
understanding these may transition between virtual and actual racing with little or no
adjustment. The policies are numbered to the exact section and sub-section of the NASA
CC&Rs for easy reference.

1

1.1. Procedure - Filing a protest
1.2. Procedure - Formation Lap with Standing Start
1.3. Procedure - Manual Formation Lap - 2 wide start
1.4. Procedure - Manual Formation Lap - Single file

2

2.1 Account and player
2.2 Blocking
2.3 Appendix
2.4 Blue Flags
2.5 Counter-Course Driving
2.6 Flag Observance
2.7 Off-Course Excursions
2.8 Participant Conduct – Expectations
2.9 General Passing

3

3.1 Punting
3.2 Right to the Line
3.3 Text and Voice chat


Last edited by AMG-Pr3d on Tue Oct 09, 2018 3:13 pm; edited 3 times in total
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Rules and Regulations Empty
PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:29 pm

1.1. Procedure Filing a protest
Before considering the use of a protest, read what is a protest?
Protests and Complaints regarding another participant must be filed no later than 48 hours
after race completion. Any filings outside the allotted window or protests lacking any
information will not be reviewed. If your protest is declined due to invalid or improper filing
of a protest or missing or improper information, you may not be able to resubmit the
protest.

A protest must have only the following information;

Name of event in question

Participant or incident in question

Exact time-stamp of incident

Cite exact policy violated

DO NOT include your own opinion or play-by-play of the incident. If we need this
information will ask you for it to be sent to us via PM.

The above information must be passed on to the Virtual Racers Endurance League Staff Official via the Virtual Racers Endurance league PM message centre.
Protests are reviewed at the completion of the 48 hour wait period.

All Steward Decisions are final.

Excessive unsubstantiated protests or complaints will be grounds for penalty/discipline.
Penalties are issued only if there is clear and obvious malicious intent in a person's actions,
or repeated misjudgement. Accidental contact is part of auto-racing and is not considered
malicious. Filing a protest does not guarantee it will be resolved with a penalty. Many
protests are found in favour of the other party or a non-penalty form of resolution.
Below you can see the standard penalties for each rule violation. This does not guarantee
any penalty, nor does it restrict Virtual Racers Endurance league from using any other penalty.

Blocking = Warning and or Re-position of final placing.

Blue Flags = Warning or repeat intent will be a Disqualification from that round.

Counter-Course Driving = Indefinite ban from Virtual Racers Endurance League.

Off-Course Excursion = If the driver has gained time and or a place will be given a
time penalty to be added to their race time or in the form of a stop-n-go penalty in
the next event.

Participant Conduct = Warning, Re-position, Drive-through, Stop-n-Go, Time Penalty,
Lap(s) Penalty, Disqualification, 2 Week Suspension, 30 Day Suspension, Indefinite
ban.

Punting = Drive-through, Stop-n-Go, Time Penalty, Lap(s) Penalty, Disqualification.

Text Chat in race or Qualifying = Drive-through, Grid drop by 3 places.


Last edited by Admin on Tue Oct 09, 2018 2:04 pm; edited 1 time in total
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AMG-Pr3d
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Rules and Regulations Empty
PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:32 pm

1.2. Procedure - Formation Lap with Standing Start
Formation laps will be initialized by the original starting lights, in which all drivers must adhere to.
All drivers have 3 minutes to get their car to the grid but not exceeding anymore than 30 seconds from pole position.
During this lap, all cars should maintain a safe speed in single file order for the entire lap.
Use this time to heat tires and brakes, but be aware that other drivers will be weaving and
braking during this lap.
As you approach the grid at the end of your formation lap, pinpoint where you originally left off from and stop as close to the mark as possible.
Stop in your grid spot and await for a time to be allocated in chat (you will find the time allocated in the bottom left of your screen (Overall time) ).


Last edited by Admin on Tue Oct 09, 2018 1:37 pm; edited 1 time in total
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AMG-Pr3d
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Rules and Regulations Empty
PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:34 pm

1.3. Procedure - Manual Formation Lap - 2 wide start
The original starting lights will issue the start of the formation lap. During this lap, all cars should
maintain a two-by-two formation, as all cars were placed on the grid, for the entire lap. All
cars may accelerate as the first car leaves the final corner of the track.
The top qualifier may accelerate at the final turn to officially start the race.
If you accidentally spin out or wreck on the manual formation lap, you MUST line up at the
rear of the field. Please do not pass other cars to re-take your qualified position.


Last edited by Admin on Tue Oct 09, 2018 1:39 pm; edited 1 time in total
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:39 pm

1.4. Procedure - Manual Formation Lap - Single file
Once all drivers are on the grid and the starting lights go
green, the beginning of the Manual Formation Lap shall begin.
During this lap, all cars should maintain a safe speed in single-file order for the entire lap.
Use this time to heat the tires and be aware that other drivers will be weaving and slowing.
The top qualifier may accelerate at the final turn to officially start the race.
If you accidentally spin out or wreck on the manual formation lap, you MUST line up at the
rear of the field. Please do not pass other cars to re-take your qualified position.
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Rules and Regulations Empty
PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:42 pm

2.1 Account and player names

All members of Virtual Racers Endurance League must go by their Account Names. Accounts may not be
created using nicknames or real names. In-game player profiles must be used.

Members must enter the race servers under game profiles that exactly match their Virtual Racers Endurance League member names.

If you are "JasonB12" on the site, then you must be
"JasonB12" in the game and not "JB12". This is how we match your racing results to
your Virtual Racers Endurance League driving career.

Failure to follow the naming guidelines will result in disqualification and removal.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:43 pm

2.2 Blocking
A driver may choose to protect his or her line so long as it is not considered blocking.
Blocking is defined as two (2) consecutive line changes to "protect his/her line", and in doing
so, impedes the vehicle that is trying to pass with each of the two (2) consecutive
movements.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:44 pm

2.3 Appendix

The rules ... are intended to help drivers determine when they should attempt a pass, and
who may be at fault should there be an incident.

The main purpose of the "racing room" rule is not to allow one driver to squeeze the other
driver. The main purpose and intent is to alert the mind of the driver that is contemplating a
pass that he/she may be "forced" to go two (2) wheels off-course to avoid a collision.
Basically, this means that the overtaking driver must be certain that he/she can attempt the
pass with room to spare, and must be prepared to take evasive action if necessary.

Lastly, remember that, even though you may have the "right of way" it may not be smart to
insist upon it.

You may be involved in a collision that was not your fault, but you may end up
crashing your car, sustain damage, or at the very least be punted out of the race.

The other driver may get penalties, but that will not help you get your position back.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:45 pm

2.4 Blue Flags
A blue flag displayed warns the driver that he is about to be lapped by a faster car and must
let it pass.

A driver may incur penalties if he ignores displayed blue flags.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:46 pm

2.5 Counter-Course Driving
Operating a vehicle in the direction opposite to the normal traffic flow is strictly prohibited,
unless ordered to do so by a Race Steward.

Performing or attempting a ‘U-turn’ (180 degree turn) on or across the racing surface is considered Counter-Course driving.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:50 pm

2.6 Flag Observance

All flag, light, pit-lane, and course-marker rules must be obeyed at all times.

Local-caution flags - Any straight or corner with a visible accident ahead is considered a no passing
area until the EXIT of the next corner that is not the corner or straight in which the
accident occurred.

By default blue-flags are regarded as information-only, not as a mandatory move-over,
within Virtual Racers Endurance League events. However, if the Blue Flags rule is in place for the specified
event, the lapped driver must move over for lead lap cars as soon and as safely possible.

Yellow flag means there has been an incident take car and be prepared to stop if necessary.

Blue flag means there is a faster car approaching.

Black flag means your race is over enter the pits within 2 laps (ordered by stewards and simply means you have been disqualified for penalties).

When you see a blue flag stay on your racing line it is up to the faster car to pass you.

Try to be as predictable as possible.

Moving over is ok if it is only safe for you to do so.

Avoid making unnecessary manoeuvres to prevent being predictable.

Flashing of head lights is only permitted no more than 3 times when approaching a car to let
them know you are there (constant flashing is not allowed) when you see lights flashing, that
is not the car behind you telling you to get out of the way, you may remain on your racing line.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:52 pm

2.7 Off-Course Excursions

The competitor is required to follow the marked course during the competition and shall
not gain an advantage by an off-course excursion.

'Off-course' is defined as leaving the marked course with all four wheels. The definition of
the term 'advantage gained' will be left up to the sole discretion of the Race Steward(s) and
may include when a driver goes all four-wheels-off on the exit of a corner, or was deemed
to be an unnatural and/or unrealistic racing line.

Penalties may be assessed for an off-course excursion that Steward(s) decide it affords an
advantage to the offender.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:55 pm

2.8 Participant Conduct – Expectations

It is expected that every participant and driver (entrant) at any event shall conduct
themselves according to the highest standards of behaviour and sportsmanship, particularly
in their relationship with other drivers and Officials, and in a manner that shall not be
detrimental to the reputation of Virtual Racers Endurance League. Failure to do so may result in harsh
penalties.

Good sportsmanship is the very essence of the sport, and the basic foundation of any
competition. Competitors are expected to hold the qualities of fairness, honesty, courtesy,
and justice to be more important than the outcome of the race. Real sportsmen/women
may have an intense desire to win, but not at all costs. A person that has won by cheating,
or by any means less than honourable, has simply found a way to acquire a trophy, but not a
victory. The actual winner is the true sportsman/woman that might go home with nothing in
his/her hands, yet his/her heart is overflowing with satisfaction.
This satisfaction comes from the understanding that the value of winning is not found in a trophy, but rather in the
sheer pleasure of playing the sport with honesty, fairness, and integrity.
Any unsportsmanlike conduct, on any scale, is not welcome at Virtual Racers Endurance League events.
Acts of unsportsmanlike conduct have many forms such as name-calling, arguing, accusing,
and intimidation, flashing headlamps repetitively and losing without grace. No form of
unsportsmanlike conduct will be tolerated. Competitors that show poor sportsmanship due
to a mistake in judgment will be educated. However, competitors that commit repeated acts
of unsportsmanlike conduct will be excluded from all future events.
All drivers must know all of the rules. Ignorance of a specific rule is not a defence.
All registered participants are required to attend the event. If a driver is unable to attend,
you are required to un-register from the event ahead of time.
While it is understandable that this may not be possible from time to time,
repeated no-shows will result in your entries to future events being filled by participants with a better reliability record.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:56 pm

2.9 General Passing

The responsibility for the decision to pass another car, and to do it safely, rests with the
overtaking driver. The overtaken driver should be aware that he/she is being passed and
must not impede that pass by blocking. A driver who does not watch his/her mirrors or who
appears to be blocking another car seeking to pass may be penalized.

Once the trailing car has its front wheels half way down the side next to the driver of the
other vehicle, it is considered that the trailing car has the right to be there and that the
leading driver must leave the trailing driver enough "racing room". If adequate racing room
is left for the trailing car, and there is incidental contact made between cars, the contact will
be considered “side-to-side”. Incidental side-to-side contact is considered to be "a racing
incident."
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 1:59 pm

3.1 Punting
The term "punting" is defined as nose-to-tail (or side-of-the-nose to side-of-the-tail) contact,
where the leading car is significantly knocked off of the racing line. The “nose” of the car is
defined as the area from one front wheel, around the front of the car, to the other front
wheel including the wheels themselves. Once the trailing car has its front wheels next to the
driver of the other vehicle, it is considered that the trailing car has the right to be there and
that the leading driver must leave the trailing driver enough "racing room".

If adequate racing room is left for the trailing car, and there is incidental contact made
between cars, the contact will be considered “side-to-side”. Incidental side-to-side contact is
considered to be a racing incident.

Any driver who "punts" another car, either off track or into a spin, at any time during the
race, will be looked into without an inquire being filled. Penalties can include added time, points deductions, lap deductions or grid drops in the next event.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 2:00 pm

3.2 Right to the Line

The driver in front has the right to choose any line, so long as not to be considered blocking.

The driver attempting to make a pass shall have the right to the line when their front wheel
is beside the driver of the other vehicle.

Once the trailing car has its front wheels next to the driver of the other vehicle, it is
considered that the trailing car has the right to be there and that the leading driver must
leave the trailing driver enough "racing room".

If adequate racing room is left for the trailing car, and there is incidental contact made between cars,
the contact will be considered side to-side.
Incidental side-to-side contact is considered to be a racing incident.
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PostSubject: Re: Rules and Regulations   Rules and Regulations EmptyTue Oct 09, 2018 2:02 pm

3.3 Text and Voice chat

Text chat

No text chat whatsoever is allowed during the Race and Qualifying sessions.
Chat during practice and warm-up sessions is allowed, but please keep it related to the event itself.

Voice chat

Voice chat is allowed during the Race session (but not Qualifying). Anyone un-muting there
voice communication device during events does so under this assumption.
Please keep voice chat related to the event itself.
(Un-muting to alert drivers if you are overtaking left or right. Alerting Blue flagged drivers which side you intend to overtake on.)
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